There are frequent issues with disconnects, and-even in stable games-there is noticeable input lag on characters and hitching in animations. Once in an online game, things only get worse. In testing, queue times usually matched rather quickly, but on certain occasions could extend from a couple minutes to almost a whole hour. Regardless of whether you are playing Champion Edition's Ranked or Free multiplayer matches, there's a lot to be desired when it comes to matchmaking and in-game performance. Unfortunately though, this all falls apart in the game's woefully miserable multiplayer system. The controls feel snappy to the point that you really feel as capable and in control of your characters as you might when playing on a real arcade cabinet. When playing Champion Edition in its single-player modes (which include Arcade, Survival, Training, and Challenge Modes), it's a great experience. Despite all of these changes though, Champion Edition still feels like something better experienced with a controller of some sort. In addition, the game has reduced the number of buttons for punching and kicking to just one each, which sounds like it would wreck the game's balance, but it somehow works. Activating Chun-Li's Lightning Kick, for example, takes far fewer mashes of the kick button to activate, and Ultras and Supers can be activated simply by touching the meters. Honda's neutral jump heavy punch works to dodge projectiles just as it did in the original game.Īt the same time though, certain smart changes have also been made to the game's moves to make them a little more friendly for people using touch controls. Crouching medium kick into standing Hadouken still totally works as a combo Ryu, and even smaller things like E. Other changes include an incomplete roster, fewer costumes, fewer Ultras, and some streamlining when it comes to controls and moves.Ĭonsidering these differences, it's astonishing that Champion Edition feels as much like Street Fighter IV as it does. Its character models are jagged and move with stilted animations as they duke it out on flat, unmoving backgrounds. For starters, Champion Edition does not look particularly great. The game also features some great MFi controller support, which further sells the game as a legitimate, non-neutered fighting game you can take on the go.Īll that being said, Champion Edition does have quite a few key differences between itself and its console and arcade brethren. You control your character using a virtual joystick and buttons for punches, kicks, and special actions like Focus Attacks and EX Moves. Unlike mobile free-to-play fighters like Skullgirls, Champion Edition plays an awful lot like the original Street Fighter IV. Although on its face Champion Edition retains a lot of the feel of the original Street Fighter IV, this mobile version feels like half of a game because of its poor multiplayer system. With the release of Street Fighter IV Champion Edition though, it seemed like Capcom was determined to treat the genre with respect while bringing one of the best fighting games of all time to the App Store. Most of them are just some swipe-based free-to-play thing that focuses more on grinding to level up characters rather than using skill and precision to win. Even when playing against someone in the local country, there was an indication that the connection was very poor, which was surprising - so, playing intercontinental tournaments or fights is likely not going to offer a good experience.Fighting games have gotten quite a bit of a raw deal on mobile. The game in general does run quite well, but there were a few stutters here and there. One area where we did feel a bit disappointed was what we experienced of the netcode. It's quite a strange thing, but the assumption is that a lower powered machine will have a disadvantage, against a higher spec system. For example, if someone has an 'E' class system, they may not want to play an 'A' class system. That benchmark is then displayed to opposing players for them to decide if they want to play you. Given that this game is a last-generation console game, this is of no surprise, but in an interesting move before you can go online for multiplayer, the game benchmarks your system. You can now also choose the version of your character you wish to play as from the Street Fighter IV range.įrom a PC perspective, this game runs very well, even on moderately powerful hardware. If you are a typical Street Fighter IV player, then this is likely to not mean too much to you. This, in theory, throws top players off their combo moves. For example, one of the additions is the ability to change the way your character recovers from being knocked over. In fact, a lot of the changes are very much aimed towards the very high level competition play. Ultra adds the ability for a player to select both Ultra combos a character can have (leading to a reduced damage impact), which changes strategy somewhat.
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