![]() ![]() Allied Assault took a leaf from Saving Private Ryan's book on more than one occasion and was the first title to realize the D-Day landings in a game. In 2002, Medal of Honor stormed to critical acclaim with Allied Assault, the first modern shooter in the series. Spielberg returned in 2000 and approached a small studio known as 2015 with the idea of creating a PC exclusive entry for the franchise. The Dreamworks Interactive team was soon reshuffled into EA Los Angeles and the team began development of the next generation of Medal of Honor titles. The match was lit and from here on out, it would be high-riding for the series as it began to gain traction. Underground was however, a success and proved that the franchise was one with enough staying power to commit to long term. Not surprising then, that he had nothing to do with it. However, things got a bit weird when German soldiers dressed in Teutonic armor began wielding swords, becoming exactly what Spielberg had tried to avoid in the original. Underground focused on the French Resistance and was received well, being praised for putting the spotlight on one of the lesser known aspects of the war. This was followed by Medal of Honor Underground in 2000, also exclusive to the PlayStation, which threw a spanner in the works for the original games philosophy. It also laid the foundations for the series' moving orchestral scores which will forever remain with me. When it launched, Medal of Honor was praised for it's attention to detail and mature tones, between passing through German checkpoints with forged papers or disabling flak turrets prior to the invasion of France, Medal of Honor hit all the right notes and did so respectfully. However, after a proof of concept demo was pieced together, the game was signed. In a market dominated by futuristic shooters, a historical game was a gamble. Development was rocky EA the publisher, was initially not sold on the concept. From its inception to release, the games primary focus was not to provide a shoot-em-up, but rather a historically accurate tale set in the heart of the war to educate a new generation of gamers. ![]() Its narrative was penned under the guidance of Steven Spielberg in 1997, a year before the release of his theatrical masterpiece, Saving Private Ryan. The series began humbly in 1999 with Medal of Honor on Playstation, developed by Dreamworks Interactive and published by Electronic Arts.
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